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Author: News Room
Valor Mortis is the next game from One More Level, the studio behind the Ghostrunner series. As a massive fan of those two cyberpunk parkour-action games, I’ve had my eye on Valor Mortis, the team’s first-person take on the Soulslike formula, since its reveal last August. When I played it last year, I was shocked by how well OML’s trademark first-person action translates into a slower, more deliberate Soulslike, given that the best action games in this sub-genre are typically played from a third-person perspective. Now, I’ve put more than 15 hours into a preview build of Valor Mortis, playing…
Much like the franchise itself, for years Silent Hill existed as an opaque figure embedded in fog, with only crackling radio static confirming its existence. Konami wasn’t sure what to do with it beyond Pyramid Head cameos in kart racers and Bomberman party games. But, like a repressed memory that suddenly manifests as a monster compelling you to address your unresolved trauma, Silent Hill is back, and Townfall, the third Silent Hill game in as many years, continues the impressive return-to-form streak. Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but…
A lot of hours went into this week’s episode of The Game Informer Show, as Eric joins up with Alex, Kyle, and Charles to talk about the literal full days he spent working his way through Fire Emblem: Fortune’s Weave. Intelligent Systems’ latest strategy-RPG is a big one, but thankfully, it’s also a good one.After the break, we briefly touch on some early impressions of Control Resonant, ahead of our review impressions arriving another time. And Alex reports back from Blizzcon 2026, where he got to see the all the big news and reveals, as well as go hands-on with…
Published by Road to Infamy Games, and themed around the classic pop art movement (think Andy Warhol’s Campbell’s Soup Can series), this fascinating drafting and tableau-building game uses a mix of colored background cards and transparent cards you can lay on top. When stacked together, a new visual emerges, which is then scored around particular objectives, such as using more objects than your opponent or having more portraits or particular colors in one of your rows. The dynamic that emerges is one of a light puzzle game, as you seek to display your cards in a way that maximizes your…
In 2008, Kojima Productions released what was billed as the swan song for Hideo Kojima’s Metal Gear series: Metal Gear Solid 4: Guns of the Patriots. The game had the staggering task of tying up decades of storytelling by bringing together Solid Snake, Ocelot, Otacon, Raiden, and many more characters for one explosive finale. The adventure centers on a rapidly aging Solid Snake racing against the clock to stop his twin and nemesis, Liquid Snake, one last time. Of course, there are far more bizarre shenanigans at play. Guns of the Patriots was acclaimed for its storytelling, cinematic presentation, and evolution…
More Than Anything, Zach Cregger’s Resident Evil Movie Understands How It Feels To Play A Resident Evil Game
In 2006, I eagerly attended the first showing of Christophe Gans’ Silent Hill. I loved Silent Hill 2, but was ready to mock the film, as video game adaptations to that point had been underwhelming, to say the least. In one scene, protagonist Rose checked her map, and I leaned over to my friend and said, “Now she just needs to check the map every few seconds to make it really feel like Silent Hill.” To my surprise, Rose proceeded to check the map on every block as she made it to her destination. The movie leading up to that scene and the…
Control Resonant’s review embargoes have lifted, but I’m still working through Dylan Faden’s sizable paranatural adventure. We’ll publish our scored review sometime next week, before the game’s launch on September 24, but in the meantime, here’s a quick summary of my thoughts so far.As a fan of Control, I’m having a lot of fun with Resonant. Despite its many differences in combat and world design, it feels the same in several ways. The game’s world and lore are as weird and fascinating as ever; if anything, moving the setting beyond the Oldest House has allowed Remedy to concoct even stranger…
Heart Machine, an indie developer known for games like Hyper Light Drifter and Solar Ash, has laid off most of its staff, according to studio head Alx Preston. Preston took to LinkedIn to share the news that the studio was working on a game that was funded by an unnamed publisher, but after that publisher dropped out this week, Heart Machine didn’t have the resources to keep its staff onboard.Preston doesn’t indicate that the studio will shut down, however, simply stating “I’m not sure yet what’s next for Heart Machine to survive. However, we’ll keep pushing to build a path…
Physint, an upcoming game from Kojima Productions, just found its star. The game is set to be a spiritual successor to Metal Gear Solid, a game series Hideo Kojima famously led for many years before parting ways with Konami, which holds the rights to the IP to this day. In 2015, Kojima founded Kojima Productions to make games on his own terms, and Physint is one of those projects. It’s still in the early stages, so we don’t know much, but today the studio revealed it’s got a big name attached to the project; Bill Skarsgård will play the game’s…
We interviewed the World of Warcraft: Forever team at BlizzCon about the return of Blizzard’s classic MMO and where Azeroth’s heroes are headed next. Lead game designer Tim Jones and lead software engineer Nora Mills discuss designing new zones like Mount Hyjal and Riverglades, seeing Azeroth’s new lighting and particle system for the first time, and how they’re planning to improve the leveling experience for all players in Forever. We also dive into specifics like add-on support, pricing for the new Skyborne elf race, and how Blizzard plans to implement future content like new classes (we asked about the long-requested Tinkerer…











