Author: News Room

One Of The PS5 Pro’s Exclusive Features Is Now Coming To PS5, Kind Of

One of the big highlights of the PlayStation 5 Pro, now priced at $899.99, is PlayStation Spectral Super Resolution (PSSR), which analyzes game images pixel by pixel and uses proprietary AI upscaling to deliver more detailed, stable gameplay, according to the company. Now, PlayStation is bringing that PS5 Pro-exclusive feature to base PS5 models, kind of. Revealed today, Quick Spectral Super Resolution (QSSR), “a new performance tier of AI upscaling,” is coming to PS5 starting today with Marvel’s Wolverine and Ghost of Yōtei. PlayStation says QSSR is born out of Project Amethyst, its AI graphics collaboration with AMD, and uses a…

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Reigns Developer Nerial Shuts Down After 13 Years

Nerial, the developer of the Reigns series and other games, has announced plans to shut down. This marks the end of a 13-year run. The London-based studio posted a lengthy message on social media announcing it was entering “hibernation mode” after discussing plans to end active development with its publishing partners at Devolver Digital. “It’s been an incredible adventure. We came into this with no expectations or ambitions and we will never forget the utter puzzlement of releasing Reigns in 2016 to so many players, the fascinating and slightly disturbed Card Shark fan art players are still sending us, the thrill…

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Dune: Awakening Review: Only The Strong Survive

As much as Dune: Awakening guides you around Arrakis, it can be a hot and unforgiving place. Almost everything around you is trying to kill you, and if not, then you’re being used as a pawn to further someone’s agenda. Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.Dune: Awakening is set in its own timeline. Here, things play out very differently than in the films and books. Paul Atreides’ mother gives birth to a daughter, as she was supposed…

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Stone Kite Is A New Studio From Halo, Destiny Creator Jason Jones And Author Margaret Stohl, And Its First Project Is About Rogue AI Robots

Bungie co-founder Jason Jones, who helped create Halo and directed Destiny, has opened Stone Kite, a new Los Angeles-based studio alongside Beautiful Creatures author Margaret Stohl, who has also worked on film, TV, comics, and games (such as Destiny 2: The Edge of Fate). The studio’s first project is called One Zero One and is set in a future where humanity faces rogue, AI-driven robotic soldiers. One Zero One kicks off with Part One of a four-part limited comic series of the same name, and you can read the first issue here. This comic speaks to the studio’s aim to develop…

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Kena: Scars Of Kosmora Delayed To 2027

Kena: Scars of Kosmora was revealed in February as a direct sequel to 2021’s Kena: Bridge of Spirits. It was announced with a 2026 launch window, but as we entered a very packed autumn with no updates, that seemed less and less likely. Developer Ember Lab has now confirmed the game will be pushed into next year.“Since our announcement trailer in February, we’ve been heads down bringing Kena: Scars of Kosmora to the finish line,” Ember Lab writes in a PlayStation Blog post. “It’s been exciting to see all the anticipation and passion from fans. We can’t wait to share…

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Gears Of War: E-Day Review In Progress

The last time we played through a new mainline Gears of War game was 2019, which feels like a lifetime ago. In that time, The Coalition has been churning away at Gears of War: E-Day, a prequel story to the original Gears of War games. Marcus Fenix and Dom Santiago stepping back into the spotlight after serving as the anchors for the original trilogy may feel like developer The Coalition waving the white flag on trying to innovate on the franchise following the division surrounding Gears of War 4 and Gears 5, but once you play through the campaign, it’s…

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Exclusive Exodus Gameplay – Traveler Launch Center Mission

Welcome to a New Gameplay Today, with an exclusive new look at some gameplay of the upcoming sci-fi RPG Exodus. As part of our cover story, we got to play a slice of the early game story, where Jun and their companions take back the Traveler Launch Center (TLC) from some hostile enemies, while also reclaiming some of Jun’s inherited powers.Charles and Eric take you through all the major beats, including the mech-driving octopus Salt’s potent abilities and a big boss fight against the massive robot Redeemer. Keep an eye out for our last bits of video coverage in the…

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Xbox Disc-To-Digital Program Now Available For All Players

Last month, Xbox announced a new disc-to-digital program that allows players to use physical game discs to access their digital counterparts. After rolling out this program to Xbox Insiders, it is now live for all Xbox owners.Inserting an eligible Xbox Series X or Xbox One disc into a console will automatically grant players a digital license associated with that disc. In layman’s terms, if you own a physical copy of Gears 5, for example, you will also unlock and download the digital version in your library. The original disc will still function normally afterward. The idea behind this program is to…

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Suda51’s Grasshopper Manufacture Leaves NetEase, Is Independent Studio Again Months After Romeo Is A Dead Man’s Launch

China-based NetEase Games acquired Grasshopper Manufacture, the studio behind the No More Heroes series, Lollipop Chainsaw, and more, back in 2021. Now, months after the launch of Romeo is a Dead Man, the studio’s latest release, Grasshopper Manufacture has split from NetEase to become an independent studio once more. Grasshopper Manufacture CEO Goichi Suda, better known as Suda51, published a press release today announcing the split, saying the decision came after thorough discussions with NetEase and “their generous cooperation.” Romeo is a Dead Man is the only game Grasshopper released under NetEase. “Having finally completed this all-hands project [Romeo is a…

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The Heretic Prophet In 2027, But Is Going Quiet The Rest Of This Year

Naughty Dog celebrated The Last of Us series yesterday alongside fans as part of its usual September 28 “Outbreak Day.” That’s when studio head Neil Druckmann revealed that the team is working on two “projects” that will expand The Last of Us canon beyond Part I and Part II. It’s also where Druckmann shared the studio’s latest update on Intergalactic: The Heretic Prophet, its in-development sci-fi action game revealed during The Game Awards almost two years ago. Since that initial reveal, we’ve learned very little, though Druckmann has discussed the game’s casting in interviews, and it sounds like we won’t be seeing…

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