Close Menu
Tech Savvyed
  • Home
  • News
  • Artificial Intelligence
  • Gadgets
  • Apps
  • Mobile
  • Gaming
  • Accessories
  • More
    • Web Stories
    • Spotlight
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
The Xperia 10 VIII design is out, and Sony isn’t changing much

The Xperia 10 VIII design is out, and Sony isn’t changing much

23 August 2026
Apple’s rumored camera AirPods could bring cool AI features and a whole bunch of privacy concerns

Apple’s rumored camera AirPods could bring cool AI features and a whole bunch of privacy concerns

22 August 2026
AMD’s next-gen Medusa APUs are getting ready for launch, and Linux just spilled the beans

AMD’s next-gen Medusa APUs are getting ready for launch, and Linux just spilled the beans

22 August 2026
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Tech Savvyed
SUBSCRIBE
  • Home
  • News
  • Artificial Intelligence
  • Gadgets
  • Apps
  • Mobile
  • Gaming
  • Accessories
  • More
    • Web Stories
    • Spotlight
    • Press Release
Tech Savvyed
Home»Gaming»Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place
Gaming

Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place

News RoomBy News Room27 July 20264 Mins Read
Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place
Share
Facebook Twitter Reddit Telegram Pinterest Email

Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and you can read my cover story about Capcom’s return to its samurai action series right now. I traveled to Osaka, Japan, to play the game for a few hours and interview the development leads, and one of the more surprising elements of my hands-on time was the lack of puzzle boxes. 

A staple of all four Onimusha games – Warlords, Samurai’s Destiny, Demon Siege, and Dawn of Dreams – they were curiously absent from my three hours of hands-on time with Way of the Sword. When I got the chance to talk to director Satoru Nihei about the game, I had to ask if I had missed any. It turns out, I didn’t – there just aren’t any in Way of the Sword. 

 

“As you observed, it’s not really the same kind of puzzle elements we had like usual, like the puzzle boxes,” Nihei tells me. “As you observed, we have puzzle elements in the actual stage, and we’ve introduced those as a way to break up the action.”

What Nihei is talking about there is an environmental puzzle I had to solve about halfway through my demo in Dokyo’s underground lab. Hidden beneath the imperial castle in Kyoto, the evil and demented genma Dokyo is concocting new demonic creations by splicing together Genma, humans, animals, and whatever else she/it can find. This entire stage plays like a classic Japanese ghost house, and I’ll be writing about that in a later feature, but in between the action, I had to pause and solve a puzzle unlike anything in any Onimusha game before. 

In a large kabuki theater-like room, there were four masks adorning the wall before me. It was very clear I needed to interact with them, or use them, to advance forward through the stage, but as much as I circled around the room, I couldn’t find any way to do so – no switch, no lever, nothing. So, I left the room. 

That’s when I noticed the way light was shining through decorative windows on a wall. Floating ornaments hung in each window, and the patterns of light shining through them matched the masks inside. Specifically, each ornament highlighted a number of holes in the matching mask – one hole to the first mask, two holes to the second mask, and so on. Looking at the ornaments from left to right yielded the solution I needed to interact with the masks inside the room. 

I spent longer than I care to admit solving this puzzle. Shizuka, the mysterious woman who either is protagonist Miyamoto Musashi’s Oni Gauntlet, or at least living inside of it somehow, lightly nudged me in the right direction with helpful and polite tips, and I was able to solve it with her help. Don’t worry: Shizuka wasn’t annoying and I didn’t find her tips to be immersion-breaking or anything like that. It’s the kind of help you want a companion to give and hey – if you’re still worried about Shizuka’s help, just be smarter than me when you play the game!

Overall, this puzzle probably took me about five minutes to solve, and then boom, I was right back into the sword action that makes up 90% of Onimusha: Way of the Sword. I enjoy a good environmental puzzle, and this one was quite unique. It doubles as a small break from the combat, too, and that’s by design, according to the game’s director. 

“Obviously action is a big focus of the game, but just having action is maybe not so exciting for people,” Nihei says. “So we’ve introduced these puzzle elements into each stage that can get people thinking in between those action sections.” 

 

I’ll be diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel as well. Keep an eye on the Onimusha: Way of the Sword coverage hub so you don’t miss any of it. 

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: 


Are you going to miss the puzzle boxes? Let us know in the comments below!

Share. Facebook Twitter Pinterest LinkedIn Telegram Reddit Email
Previous ArticleYouTube Premium is becoming a streaming bundle by adding Peacock
Next Article Your GTA 6 ‘physical copy’ could expire before you even play it

Related Articles

The Duskbloods Preview – Aug 21, 2026

The Duskbloods Preview – Aug 21, 2026

22 August 2026
The Video Games You Should Play This Weekend – August 21, 2026

The Video Games You Should Play This Weekend – August 21, 2026

21 August 2026
You Can Help Decide Double Fine’s Next Project In – Aug 21, 2026

You Can Help Decide Double Fine’s Next Project In – Aug 21, 2026

21 August 2026
Tides Of Annihilation – Aug 21, 2026

Tides Of Annihilation – Aug 21, 2026

21 August 2026
Edgerunners 2 Gets October Premiere Date And New Trailer

Edgerunners 2 Gets October Premiere Date And New Trailer

21 August 2026
FromSoftware Closes The Duskbloods’ First Closed – Aug 21, 2026

FromSoftware Closes The Duskbloods’ First Closed – Aug 21, 2026

21 August 2026
Demo
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Don't Miss
Apple’s rumored camera AirPods could bring cool AI features and a whole bunch of privacy concerns

Apple’s rumored camera AirPods could bring cool AI features and a whole bunch of privacy concerns

By News Room22 August 2026

The idea of AirPods with cameras has already made some people uneasy, even though Apple…

AMD’s next-gen Medusa APUs are getting ready for launch, and Linux just spilled the beans

AMD’s next-gen Medusa APUs are getting ready for launch, and Linux just spilled the beans

22 August 2026
Valve’s latest Proton update fixes Helldivers 2, Forza Horizon, and more

Valve’s latest Proton update fixes Helldivers 2, Forza Horizon, and more

22 August 2026
The Blood of Dawnwalker won’t punish your old gaming PC, but your PS5 might struggle

The Blood of Dawnwalker won’t punish your old gaming PC, but your PS5 might struggle

22 August 2026
Tech Savvyed
Facebook X (Twitter) Instagram Pinterest
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact
© 2026 Tech Savvyed. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.