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Home»News»Exclusive Games Aren’t Dead Yet, Says Ex-PlayStation Chief
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Exclusive Games Aren’t Dead Yet, Says Ex-PlayStation Chief

News RoomBy News Room31 December 20252 Mins Read
Exclusive Games Aren’t Dead Yet, Says Ex-PlayStation Chief
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Shawn Layden, once a top executive at Sony Interactive Entertainment, is reminding the gaming world that exclusive games still have a role to play. This comes as consoles are increasingly resembling gaming PCs with cross-platform releases everywhere you look. Layden’s comments, shared in a recent Pause for Thought podcast, push back against the idea that platform-exclusive titles are outdated in an era when big PlayStation hits show up on PC months after their PS5 debuts.

In the past few years, Sony has leaned harder into PC ports of titles once locked to the PlayStation 5, with massive games like God of War Ragnarök and Helldivers 2 finding new audiences beyond Sony’s hardware. That strategy has yielded a clear financial upside, with Sony generating significant revenue on Steam while expanding its footprint. Yet Layden argues that doesn’t mean exclusives have lost their value entirely.

Exclusives defining a console’s identity?

For Layden, exclusives aren’t just a sales tactic; they’re a core part of what gives a console its identity and purpose. He joked that if characters like Mario, long associated with Nintendo hardware, ever showed up on PlayStation, it would feel like an “apocalypse,” illustrating just how deeply platform-specific experiences are tied to brand loyalty and perception.

That perspective echoes a broader debate in the industry about the future of console hardware in a world where software is increasingly platform-agnostic. Even as consoles share more technical DNA with PCs, players still talk about exclusives as reasons to choose one system over another. Games like The Last of Us or Uncharted franchises are often cited in conversations about what makes the PlayStation ecosystem special, and companies like Nintendo continue to lean heavily on exclusives to drive hardware sales.

Layden doesn’t dismiss the utility of cross-platform approaches, especially for multiplayer or live-service games, where large player bases are crucial. But he thinks there’s an enduring place for single-platform titles that showcase what a system can do and reward players for investing in that console’s universe.

The takeaway here is that the debate over exclusives versus cross-platform isn’t over. If anything, it’s evolving. You might find yourself choosing a console not just for its specs or price, but for the unique experiences tied to that brand, at least according to one veteran voice in the industry.

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