Author: News Room

PS6 might be closer than you think, and it’s not coming alone

Just when things had started to feel quiet on the PlayStation front, a fresh wave of leaks has stirred the pot again. There’s chatter around the PlayStation 6, a next-gen handheld, and even some behind-the-scenes changes that hint at how Sony is preparing for what’s next. None of this is official, of course, but even if part of it holds up, Sony isn’t just building new hardware, but also laying the groundwork for how that hardware will actually work. What do the latest PlayStation leaks actually say? According to trusted leaker Moore’s Law is Dead, the biggest headline is around…

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Claude just shut the door on OpenClaw (unless you pay more)

Anthropic just pulled a move that’s… let’s just say, not going to win it many fans among power users. One of the most popular ways to supercharge Claude, using OpenClaw, is effectively being paywalled out of existence. And yeah, it’s as messy as it sounds. Anthropic just made OpenClaw way more expensive According to Anthropic Claude Code exec Boris Cherny, Anthropic has changed how Claude subscriptions work. Starting now, your regular Claude subscription no longer covers usage through third-party tools. Instead, that usage gets kicked into a separate pay-as-you-go billing system. Starting tomorrow at 12pm PT, Claude subscriptions will no…

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Mercedes brings steer-by-wire to production cars, and it’s a big shift

Mercedes-Benz is about to change something fundamental about how cars feel to drive, and it’s not just another software update. The company is bringing steer-by-wire tech to a production vehicle for the first time, starting with the refreshed EQS, and it’s a pretty big departure from how steering has worked for over a century. And yes, this is the same kind of tech that’s been used in aircraft for years, and was even showcased on the Mercedes-Benz Vision Iconic. Now, it’s finally making its way into a luxury sedan. What does “steer-by-wire” actually mean here? In simple terms, Mercedes is…

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Life is Strange: Reunion, Super Meat Boy 3D, And New Roguelike For Balatro Fans | The Game Informer Show

Alex returns from vacation to chat with Marcus and Charles about Life is Strange: Reunion, Super Meat Boy 3D, and several indie games: Damon and Baby, a twin-stick shooter from Arc System Works; Parseword, a new daily word game from the Wordle creator; and Raccoin, a coin pusher roguelike for fans of Balatro and quarter machines. Later in the show, we ask Marcus if his new PS5 Pro was worth the purchase. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer…

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Perplexity’s privacy lawsuit bombshells will make you sweat about using the AI tool

Perplexity, one of the fastest-growing AI search tools right now, is suddenly facing some serious heat. And this time, it’s not about accuracy or hallucinations. A fresh lawsuit is raising uncomfortable questions about what actually happens to user data behind the scenes, especially when people assume their chats are private. And if the allegations hold any weight, this could be one of those moments that prompts many users to rethink how casually they share information with AI tools. Is Perplexity’s “incognito mode” actually private? According to a newly filed class-action lawsuit by an anonymous Perplexity user, John Doe, not quite.…

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Windows 11 is about to serve haptic feedback for a whole bunch of tasks

Windows PCs are about to get a little more touchy. Microsoft is now testing a new kind of interaction in Windows 11 that doesn’t just show you what’s happening on screen, but it lets you feel it too. Rolling out in the latest Insider build, the update introduces haptic feedback for a bunch of everyday actions. It’s subtle, it’s optional, and if done right, it could make Windows feel a lot more responsive. What’s changing in Windows 11 with haptics? With Windows 11 Insider Preview Build 26300.8155, Microsoft is adding haptic feedback effects to compatible devices like advanced trackpads and…

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The Video Games You Should Play This Weekend – April 3

I very nearly missed the boat on Deadzone: Rogue multiple times. After all, the game launched on PS5, Xbox, and PC last year without me noticing. Then, when it was shown at a recent Nintendo Indie World Presentation, I thought it looked like a somewhat generic sci-fi FPS, and I brushed it off as something I would likely skip. However, when I got my hands on it at GDC in March, I was immediately hooked. When the game arrived on Switch 2, I fired it up, and I simply cannot stop playing it.In Deadzone: Rogue, you step into the shoes…

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Maul – Shadow Lord is returning for a second season to expand the Star Wars lore

Season 1 hasn’t even aired yet, and Star Wars: Maul – Shadow Lord is already coming back for more. Chief Creative Officer Dave Filoni has announced that Season 2 is officially in the works at Lucasfilm Animation. Star Wars: Maul – Shadow Lord Season 1 kicks off on Disney+ with a two-episode premiere on April 6, dropping two episodes weekly after that. No release date for Season 2 has been shared yet, but the early renewal signals serious confidence in the show. What is Star Wars: Maul – Shadow Lord about? If you’re new to this one, here’s the quick…

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A smartphone giant spills the beans on absurd price hike for compoents

Xiaomi just did something most tech companies have been shying away from — it told the truth about the rise in smartphone memory prices. Lu Weibing, the president of Xiaomi’s smartphone division, took to Weibo (the Chinese microblogging platform) to spill the beans on exactly how the ongoing DRAM crisis has affected its overall manufacturing cost.  How bad are the numbers? Sourcing 12GB of RAM paired with 512GB of storage now costs Xiaomi roughly 1,500 yuan, about $220, more than it did just a year ago. Yes, you read that right. That’s nearly a fourfold jump in memory costs compared…

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Invincible VS Art Director Talks Creating The Game’s Visual Style, Toughest Fighter To Design, And Working With The Series Creators

Invincible VS brings the popular superheroes and villains from the pages of comic books and TV screens to the arena of video games. Given its comic roots, the art direction is a crucial component of the game’s presentation and gameplay. We spoke to the game’s art director at developer Quarter Up, Dan Eder, to learn how the team settled on its visual style, which Invincible character was the most challenging to bring to life, how designing original hero Ella Mental differed from working on the existing cast, and what it was like to collaborate with Invincible’s creators.  Game Informer: Before…

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