Close Menu
Tech Savvyed
  • Home
  • News
  • Artificial Intelligence
  • Gadgets
  • Apps
  • Mobile
  • Gaming
  • Accessories
  • More
    • Web Stories
    • Spotlight
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
This see-through smart ring translates sign language and almost works like magic

This see-through smart ring translates sign language and almost works like magic

13 May 2026
Samsung’s foldables may finally make AI feel useful

Samsung’s foldables may finally make AI feel useful

13 May 2026
X gets a History tab where you can relive all the cursed stuff saved over the years

X gets a History tab where you can relive all the cursed stuff saved over the years

13 May 2026
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Tech Savvyed
SUBSCRIBE
  • Home
  • News
  • Artificial Intelligence
  • Gadgets
  • Apps
  • Mobile
  • Gaming
  • Accessories
  • More
    • Web Stories
    • Spotlight
    • Press Release
Tech Savvyed
Home»Gaming»Directive 8020 Review – A Failed Copy
Gaming

Directive 8020 Review – A Failed Copy

News RoomBy News Room11 May 20264 Mins Read
Directive 8020 Review – A Failed Copy
Share
Facebook Twitter Reddit Telegram Pinterest Email

When Until Dawn was released in 2015, it felt novel. Telltale had popularized a specific formula of interactive narrative, but Supermassive’s teen-slasher horror game took its ideas and applied an impressive layer of creativity and production value on top of it alongside casting choices that only look more brilliant with time. Successive entries in the The Dark Pictures Anthology series, however, have increasingly failed to live up to the promise of Until Dawn, and Directive 8020 is the latest result of that downward trend.

 

Directive 8020 looks great. Close-up shots of character faces show an incredible level of detail, and the overall art direction stands above the severe shortcomings of the narrative. The attractive, if uninspired, general design of the spaceship Cassiopeia and its computer systems feel like they’re from the future, and the monstrous alien menaces you must contend with are impressively grotesque. The visuals of this peek into a potential science-fiction future are Directive 8020’s strongest element. But much like the mission the Cassiopeia crew is on, it all falls apart once you start.

The stakes are high in Directive 8020 with a small crew of astronauts scouting a potentially habitable planet as Earth’s long-term viability wanes. A strong licensed soundtrack backgrounds an enticing opening as the only conscious members of the crew kill time until the rest can be woken from hypersleep. Once the astronauts start talking, characterizations and mysteries are established with the subtlety of a giant flashing red arrow, and I began to immediately question the credentials of every crew member chosen for this historic mission.

In the horror genre, playing armchair expert while scared people make stupid decisions is part of the fun. But that joy gets sucked out of the airlock when the story has painstakingly and repeatedly established that the cast is the smartest of the smartest, hand-picked and trained to be humanity’s last hope for a mission that literally could not be more important. Instead of revelling in the outcomes of their poor decisions, stupid mistakes become frustrating and feel preventable, which they aren’t even when you’re trying valiantly to push everyone toward the right calls.

 

The larger story beats are all achingly cliched. The references to science-fiction horror like Alien and The Thing are so transparent that they feel like rip-offs that don’t understand the source material as opposed to fun homage. I absolutely don’t mind taking a dip in the warm bath of genre storytelling, but Directive 8020 struggles to establish its own identity while citing its sources. I also just generally felt like I was being talked down to as its “mysteries” were being unfurled. I shouldn’t always be three steps ahead of, as is repeatedly established, the smartest people on planet Earth – supposedly the only ones capable of completing this mission.

But even in the individual moments, Directive 8020 struggles. A fire in one area of the ship that forces a decision between saving the lives of two crew members results in the unfortunate victim sitting down amidst the flames and calling it a day, as they basically make no attempt to reach a nearby door. In times like this, you can immediately rewind a story moment to try a different outcome, which raises the question: What are we even doing here? If I can change every element of the story as I am making my way through it, then why does any wrong decision or missed quicktime event matter? I like seeing the story permutations eventually, but if the choices in the moment don’t matter, then my feelings about the characters and the story don’t matter either.

Gameplay, which is admittedly not Directive 8020’s focus, mainly involves avoiding the eyeline of bad guys in the dark. Moving the characters is functional, but waiting for backs to be turned so you can sneak by is not particularly thrilling or scary. The door-unlocking minigame is enjoyable, and I liked being able to text other characters between cutscenes for additional conversations, but it did little to endear me to anyone in the forgettable cast.

I took more notes while playing Directive 8020 than I normally do while reviewing a game, and they’re almost all character complaints or story frustrations. The primary purpose of this experience is to engage and draw me into a narrative filled with characters whose fates I am invested in. Instead, I was too busy questioning decisions (theirs, not mine), rolling my eyes, and grappling with an overwhelming feeling of déjà vu to ever lock in.

Share. Facebook Twitter Pinterest LinkedIn Telegram Reddit Email
Previous ArticleWindows 11 is testing a low-latency mode and it visibly speeds up app launch
Next Article Beatbot Sora 70 Leads This Summer’s Smart Pool Upgrades, With Sora 30 and AquaSense Expanding the Range

Related Articles

Deadzone Rogue 2, Follow-Up To Excellent Roguelite FPS, Announced

Deadzone Rogue 2, Follow-Up To Excellent Roguelite FPS, Announced

12 May 2026
Cover Reveal – The Blood Of Dawnwalker

Cover Reveal – The Blood Of Dawnwalker

12 May 2026
Former Tekken Boss Katsuhiro Harada To Lead New SNK Studio

Former Tekken Boss Katsuhiro Harada To Lead New SNK Studio

12 May 2026
Sega Cancels 2 Million ‘Super Game,’ Details Schedule For Upcoming Games

Sega Cancels $882 Million ‘Super Game,’ Details Schedule For Upcoming Games

12 May 2026
End of Abyss Is A Sci-Fi Horror Game With Classic Nintendo And Metal Gear Solid Inspirations | New Gameplay Today

End of Abyss Is A Sci-Fi Horror Game With Classic Nintendo And Metal Gear Solid Inspirations | New Gameplay Today

11 May 2026
Aaron Paul Will Join The Cast Of Fallout Season 3 In Mystery Role

Aaron Paul Will Join The Cast Of Fallout Season 3 In Mystery Role

11 May 2026
Demo
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Don't Miss
Samsung’s foldables may finally make AI feel useful

Samsung’s foldables may finally make AI feel useful

By News Room13 May 2026

Samsung’s next Galaxy Z models are expected to put mobile AI to work in a…

X gets a History tab where you can relive all the cursed stuff saved over the years

X gets a History tab where you can relive all the cursed stuff saved over the years

13 May 2026
Can’t wait for the Steam Machine? This AMD cube is here for a modest ,000

Can’t wait for the Steam Machine? This AMD cube is here for a modest $4,000

13 May 2026
Xperia 1 VIII is Sony’s latest camera nerd phone, but I’m wary of all the AI tuning

Xperia 1 VIII is Sony’s latest camera nerd phone, but I’m wary of all the AI tuning

13 May 2026
Tech Savvyed
Facebook X (Twitter) Instagram Pinterest
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact
© 2026 Tech Savvyed. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.